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Research activities in the Humanoids Lab include the development of body-ware components and control techniques that will allow these newly developed humanoids machines to interact with their environment and perform tasks in a safe and energy efficient manner.




Actuation and Power Systems

This research aims at developing and using new actuation and revitalized traditional actuation technologies to solve the power issues that can limit the operation of robotics.



structures-mechanisms-and-sensors Mechanisms and Sensors

Specific research in this Lab addresses Mechanisms and Sensors which form the central plank of any robotic hardware.




medical-robotsBiomedical Robotics

Research activities in the Biomedical Robotics Lab aims to develop systems to automate a wide range of manual medical procedures ranging from micro biomanipulation to rehabilitation tasks.




haptic-and-interaction-technologiesHaptic and Interaction Technologies

Interaction between humans and machines is a critical aspect of Robotic and Virtual Reality technology. In the I2T Lab the strategic aim is the development of high fidelity user interfaces for telepresence - teleoperational that can rival the human hand in terms of manipulating dexterity.




Dynamic Legged Systems LabDynamic Legged Systems Lab

The Dynamic Legged Systems (DLS) lab is performing research and development for the design and control of high-performance, versatile legged robots, including planning and perception. The torque-controlled hydraulic quadruped robot HyQ is our flagship platform




learning and interactionLearning and interaction

The learning and interaction group explores imitation and exploration strategies in machine learning by taking advantage of the compliant capabilities of recent robot hardware and control architectures.




Virtual RealityVirtual Reality

The Virtual Reality group works on how users perceive the virtual environment and how they can actively interact with it. This comes designing 3D complex systems, immersive and interactive,   running studies and developing active collaborations with a variety of customers. The objective is designing a system where a user can perceive the virtual environment as a synthetic world that  can be used for real action. The application fields go from pure perception, visual and haptic, to new media art, from content fruition to 3D audio.

Last Updated on Tuesday, 08 July 2014 23:43


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